Display Name = ""
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 143, 5, 28, 0, 0])
    ChangePlayerFollowers([0])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 143, 29, 33, 0, 0])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 143, 45, 34, 0, 0])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 143, 24, 34, 0, 0])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 143, 19, 49, 0, 0])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 143, 37, 51, 0, 0])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 144, 41, 28, 0, 0])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 144, 42, 28, 0, 0])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 144, 41, 6, 0, 0])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 144, 42, 6, 0, 0])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Merchant>Come on in, we've prepared various weapons and armor!\nDon't tell anyone else, but rumor has it our equipment is a favorite of the hero Luka!"])
    ShopProcessing([1, 23, 0, 0, false])
    ShopItem([1, 104, 0, 0])
    ShopItem([1, 130, 0, 0])
    ShopItem([1, 246, 0, 0])
    ShopItem([1, 605, 0, 0])
    ShopItem([2, 25, 0, 0])
    ShopItem([2, 85, 0, 0])
    ShopItem([2, 169, 0, 0])
    ShopItem([2, 215, 0, 0])
    ShopItem([2, 310, 0, 0])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    ShowTextAttributes(["dragon_fc1", 0, 0, 2])
    ShowText(["\\n<Dragon Blacksmith>The dragon race's affinity with flames makes us suited for blacksmithing. Among them, my abilities are some of the best in the world!"])
    ShowChoices([["Synthesis", "Make Orichalcum equipment", "Talk"], 5])
    When([0, "Synthesis"])
      Script(["call_synthesize(18)"])
      ExitEventProcessing([])
      Empty([])

    When([1, "Make Orichalcum equipment"])
      ConditionalBranch([8, 156])
        ShopProcessing([1, 24, 0, 0, false])
        ShopItem([1, 106, 0, 0])
        ShopItem([1, 160, 0, 0])
        ShopItem([1, 225, 0, 0])
        ShopItem([1, 273, 0, 0])
        ShopItem([1, 315, 0, 0])
        ShopItem([1, 349, 0, 0])
        ShopItem([1, 384, 0, 0])
        ShopItem([1, 423, 0, 0])
        ShopItem([1, 458, 0, 0])
        ShopItem([1, 492, 0, 0])
        ShopItem([1, 532, 0, 0])
        ShopItem([1, 572, 0, 0])
        ShopItem([1, 607, 0, 0])
        ShopItem([1, 642, 0, 0])
        ShopItem([1, 682, 0, 0])
        ShopItem([1, 714, 0, 0])
        ShopItem([1, 741, 0, 0])
        ShopItem([1, 765, 0, 0])
        ShopItem([1, 786, 0, 0])
        ShopItem([1, 809, 0, 0])
        ShopItem([1, 834, 0, 0])
        ShopItem([1, 857, 0, 0])
        ShopItem([2, 44, 0, 0])
        ShopItem([2, 86, 0, 0])
        ShopItem([2, 115, 0, 0])
        ShopItem([2, 217, 0, 0])
        ShopItem([2, 250, 0, 0])
        ShopItem([2, 312, 0, 0])
        ShopItem([0, 105, 0, 0])
        ExitEventProcessing([])
        Empty([])
      Else([])
        ShowTextAttributes(["dragon_fc1", 0, 0, 2])
        ShowText(["\\n<Dragon Blacksmith>How can I manufacture the equipment without any ore to use as raw material? Come on, go acquire it yourself!"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    When([2, "Talk"])
      ConditionalBranch([8, 156])
        ConditionalBranch([1, 1007, 0, 4, 0])
          ConditionalBranch([4, 68, 0])
            ConditionalBranch([2, "A", 1])
              ControlSelfSwitch(["A", 0])
              ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
              ShowText(["\\n<Papi>I want to become the world's greatest blacksmith! So I want you to teach me how to work with orichalcum!"])
              ShowTextAttributes(["dragon_fc1", 0, 0, 2])
              ShowText(["\\n<Dragon Blacksmith>You're from the same race as me, I don't have to teach you anything.\nYour skills look good enough judging from your appearance..."])
              ShowTextAttributes(["dragon_fc1", 0, 0, 2])
              ShowText(["\\n<Dragon Blacksmith>...But your tools are useless.\nYou won't be able to work with orichalcum using that hammer."])
              ShowTextAttributes(["dragonp_fc1", 2, 0, 2])
              ShowText(["\\n<Papi>You're right... It's my favorite hammer, but I've felt it would soon reach its limits."])
              ShowTextAttributes(["dragon_fc1", 0, 0, 2])
              ShowText(["\\n<Dragon Blacksmith>I skillfully used a hammer without a signature for a very long time. Beyond working with orichalcum however, there are also hammers which are top-notch."])
              ShowTextAttributes(["dragon_fc1", 0, 0, 2])
              ShowText(["\\n<Dragon Blacksmith>If you want to be the greatest blacksmith in the world, you'll need the best hammer, the \\C[3]Dragon Forge Hammer\\C[0]... If you have that, you'll be suitable for becoming the best in the world."])
              ShowTextAttributes(["dragon_fc1", 0, 0, 2])
              ShowText(["\\n<Dragon Blacksmith>Of course, I must tell you that no shop anywhere will carry it. It's rumored to exist in the northern undersea temple..."])
              ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
              ShowText(["\\n<Papi>The northern undersea temple... Let's go find it!"])
              ShowTextAttributes(["dragon_fc1", 0, 0, 2])
              ShowText(["\\n<Dragon Blacksmith>You should come back again once you obtain it. Then I will teach you how to work with orichalcum."])
              ExitEventProcessing([])
              Empty([])
            Else([])
              ConditionalBranch([8, 552])
                ShowTextAttributes(["dragon_fc1", 0, 0, 2])
                ShowText(["\\n<Dragon Blacksmith>It looks like you've obtained the \\C[3]Dragon Forge Hammer\\C[0]. If the person handling it is a first-rate blacksmith, I'll be able to teach you my skill."])
                ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
                ShowText(["\\n<Papi>I study with all my power!\nI look forward to working with you!"])
                FadeoutScreen([])
                Wait([60])
                PlaySE(["RPG::SE(@name=\"mon_kazi\", @pitch=100, @volume=100)"])
                Wait([60])
                PlaySE(["RPG::SE(@name=\"mon_kazi\", @pitch=100, @volume=100)"])
                Wait([60])
                FadeinScreen([])
                ShowTextAttributes(["dragonp_fc1", 4, 0, 2])
                ShowText(["\\n<Papi>I-I can't do it..."])
                ShowTextAttributes(["dragon_fc1", 0, 0, 2])
                ShowText(["\\n<Dragon Blacksmith>Don't complain, grip the hammer.\nYou have to be able to..."])
                ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
                ShowText(["\\n<Papi>No! I'm not giving up!\nUgaaaaa!"])
                FadeoutScreen([])
                Wait([60])
                PlaySE(["RPG::SE(@name=\"mon_kazi\", @pitch=100, @volume=100)"])
                Wait([60])
                PlaySE(["RPG::SE(@name=\"mon_kazi\", @pitch=100, @volume=100)"])
                Wait([60])
                FadeinScreen([])
                ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
                ShowText(["\\n<Papi>...I-I did it!\nI've definitely gotten the hang of it!"])
                ShowTextAttributes(["dragon_fc1", 0, 0, 2])
                ShowText(["\\n<Dragon Blacksmith>Yes, that's good enough.\nOnce you've tried it a few more times, you'll become perfectly familiar with the trick."])
                ShowTextAttributes(["dragonp_fc1", 3, 0, 2])
                ShowText(["\\n<Papi>Thank you!\nNow that I can work with orichalcum, I feel like I've seen the summit!"])
                PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
                ShowTextAttributes(["", 0, 0, 2])
                ShowText(["Papi is now able to craft orichalcum equipment!"])
                ControlVariables([1007, 1007, 0, 0, 5])
                Wait([60])
                ShowTextAttributes(["dragon_fc1", 0, 0, 2])
                ShowText(["\\n<Dragon Blacksmith>...No, there still exist materials unknown to this world. There is an element called \\C[3]Rainbow\\C[0] that only some monsters know about."])
                ShowTextAttributes(["dragon_fc1", 0, 0, 2])
                ShowText(["\\n<Dragon Blacksmith>Most blacksmiths aren't even aware of its existence. There are no more than five people in this world who can work with it."])
                ShowTextAttributes(["dragon_fc1", 0, 0, 2])
                ShowText(["\\n<Dragon Blacksmith>If you ever go to Fairy's Island, search for the elven smith. The technique for working with \\C[3]Rainbow\\C[0] should've been passed down to someone among their people."])
                ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
                ShowText(["\\n<Papi>Rainbow... There are still materials like that out there. I'm getting fired up even more!"])
                ExitEventProcessing([])
                Empty([])
              Else([])
                ShowTextAttributes(["dragon_fc1", 0, 0, 2])
                ShowText(["\\n<Dragon Blacksmith>...But your tools are useless.\nYou won't be able to work with orichalcum using that hammer."])
                ShowTextAttributes(["dragon_fc1", 0, 0, 2])
                ShowText(["\\n<Dragon Blacksmith>If you want to be the greatest blacksmith in the world, you'll need the best hammer, the \\C[3]Dragon Forge Hammer\\C[0]... If you have that, you'll be suitable for becoming the best in the world."])
                ShowTextAttributes(["dragon_fc1", 0, 0, 2])
                ShowText(["\\n<Dragon Blacksmith>Of course, I must tell you that no shop anywhere will carry it. It's rumored to exist in the northern undersea temple..."])
                ShowTextAttributes(["dragon_fc1", 0, 0, 2])
                ShowText(["\\n<Dragon Blacksmith>You should come back again once you obtain it. Then I will teach you how to work with orichalcum."])
                ExitEventProcessing([])
                Empty([])
              BranchEnd([])
              Empty([])
            BranchEnd([])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["dragon_fc1", 0, 0, 2])
      ShowText(["\\n<Dragon Blacksmith>My ultimate goal is to handle the material that is only passed down to the elves, \\C[3]Rainbow\\C[0]... If I can work with that, it will prove I'm the best blacksmith."])
      ExitEventProcessing([])
      Empty([])

    WhenCancel([])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Couple's Accessory Shop>Welcome, travelers.\nOur accessories will help you when you're in a pinch."])
    ShopProcessing([2, 1055, 0, 0, false])
    ShopItem([2, 1060, 0, 0])
    ShopItem([2, 1065, 0, 0])
    ShopItem([2, 1107, 0, 0])
    ShopItem([2, 1109, 0, 0])
    ShopItem([2, 1120, 0, 0])
    ShopItem([2, 1146, 0, 0])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Couple's Tool Shop>Hello, travelers.\nAre you running low on items?"])
    ShopProcessing([0, 2, 0, 0, false])
    ShopItem([0, 7, 0, 0])
    ShopItem([0, 11, 0, 0])
    ShopItem([0, 13, 0, 0])
    ShopItem([0, 14, 0, 0])
    ShopItem([0, 15, 0, 0])
    ShopItem([0, 16, 0, 0])
    ShopItem([0, 17, 0, 0])
    ShopItem([0, 18, 0, 0])
    ShopItem([0, 19, 0, 0])
    ShopItem([0, 20, 0, 0])
    ShopItem([0, 23, 0, 0])
    ShopItem([0, 35, 0, 0])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    ConditionalBranch([1, 830, 0, 2, 1])
      ConditionalBranch([0, 1579, 1])
        ShowTextAttributes(["mob_sanzoku_fc1", 0, 0, 2])
        ShowText(["\\n<Magda>Would you like to take me along?\nEven I can be useful!"])
        ShowChoices([["Let her join", "Decline for now"], 0])
        When([0, "Let her join"])
          ShowTextAttributes(["mob_sanzoku_fc1", 0, 0, 2])
          ShowText(["\\n<Magda>Yeah! Let's go wild!"])
          ErasePicture([5])
          SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
          Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
          Script(["add_actor_ex(579)"])
          PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["Magda joined the party!"])
          Wait([60])
          ExitEventProcessing([])
          Empty([])
        When([1, "Decline for now"])
          ShowTextAttributes(["mob_sanzoku_fc1", 0, 0, 2])
          ShowText(["\\n<Magda>Hmph, don't be selfish..."])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    CallCommonEvent([7291])
    Empty([])

  Page 1
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    ConditionalBranch([1, 1067, 0, 1, 0])
      ShowPicture([5, "80_serene_st01", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["serene_fc1", 0, 0, 2])
      ShowText(["\\n<Selena>The final remaining treasure of the legendary pirate Captain Selene. Wouldn't you love to get your hands on it?"])
      ConditionalBranch([0, 2149, 0])
        ShowTextAttributes(["bonny_fc1", 1, 0, 2])
        ShowText(["\\n<Bonnie>Captain Selene's treasure!\nOf course we want it!"])
        ShowTextAttributes(["ashel_fc1", 0, 0, 2])
        ShowText(["\\n<Ashel>Milady, can you think of a proverb that applies at a time like this?"])
        ShowTextAttributes(["bonny_fc1", 0, 0, 2])
        ShowText(["\\n<Bonnie>\"Finders keepers, losers weepers\"!\nDon't quiz me on proverbs right now!"])
        ConditionalBranch([0, 4, 0])
          ShowTextAttributes(["alice_fc5", 3, 0, 2])
          ShowText(["\\n<Alice>(Tamamo always did that to me...)"])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>I'm definitely interested, but how is that connected to the ghost ship?"])
      ShowTextAttributes(["serene_fc1", 0, 0, 2])
      ShowText(["\\n<Selena>Well, first of all...\nI should tell you that I am Captain Selene's granddaughter."])
      ConditionalBranch([0, 6, 0])
        ShowTextAttributes(["sonia_fc2", 2, 0, 2])
        ShowText(["\\n<Sonya>Wow, Captain Selene had a granddaughter?"])
        Empty([])
      Else([])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>Wow, Captain Selene had a granddaughter?"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["serene_fc1", 0, 0, 2])
      ShowText(["\\n<Selena>Selene gave birth to a baby girl when she laid anchor in this town. That was my mother, which makes Selene my grandmother."])
      ConditionalBranch([4, 202, 0])
        ShowTextAttributes(["bonny_fc1", 1, 0, 2])
        ShowText(["\\n<Bonnie>Cool! So you're Selene's descendant!\nI happen to be the descendant of Pirate Queen Roza!"])
        ShowTextAttributes(["serene_fc1", 1, 0, 2])
        ShowText(["\\n<Selena>Fufu, I've heard talk about the Fishy Pirates.\nIt must be fate for us to meet here today."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["serene_fc1", 0, 0, 2])
      ShowText(["\\n<Selena>While she was sailing around the world, my grandmother wrote my grandfather plenty of letters, which he passed down to me."])
      ShowTextAttributes(["serene_fc1", 0, 0, 2])
      ShowText(["\\n<Selena>I tried tracing Selene's route on this ocean map.\nHer final voyage appeared to have been to an undersea cavern written about in ancient texts."])
      ShowTextAttributes(["serene_fc1", 0, 0, 2])
      ShowText(["\\n<Selena>She sailed southwest from Gold Port and managed to find it. She wrote in one of the letters how happy she was to get there."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>So she managed to reach the destination on her final voyage..."])
      ShowTextAttributes(["serene_fc1", 0, 0, 2])
      ShowText(["\\n<Selena>In that underground cavern, she found the treasure she was after: a golden box referred to as the \\C[17]Calamity Box\\C[0] in those ancient texts."])
      ShowTextAttributes(["serene_fc1", 0, 0, 2])
      ShowText(["\\n<Selena>She wrote that she planned to open the box that night--\nAnd no one heard from anyone on her ship ever again."])
      ConditionalBranch([0, 6, 0])
        ShowTextAttributes(["sonia_fc2", 3, 0, 2])
        ShowText(["\\n<Sonya>So something happened to her ship after opening the \\C[17]Calamity Box\\C[0], and they all went missing because of it."])
        Empty([])
      Else([])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>So something happened to her ship after opening the \\C[17]Calamity Box\\C[0], and they all went missing because of it."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 203, 0])
        ShowTextAttributes(["tatunoko_k_fc1", 2, 0, 2])
        ShowText(["\\n<Tatsuko>I don't like scary stories... *shiver*"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 3, 0, 2])
        ShowText(["\\n<Alice>Calamity Box? That's the First Monster Lord...\nNever mind, please continue."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>Your almighty Goddess already knows exactly what happened to those pirates."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["serene_fc1", 0, 0, 2])
      ShowText(["\\n<Selena>Then, not long after...\nA ghost ship flying Selene's pirate flag was spotted."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>I see... So the ghost ship is Selene's pirate ship. It became a ghost ship because of the \\C[17]Calamity Box\\C[0]."])
      ShowTextAttributes(["serene_fc1", 0, 0, 2])
      ShowText(["\\n<Selena>The ghost ship sails around a specific area of the ocean, which I've been able to pinpoint from various information sources."])
      ShowTextAttributes(["serene_fc1", 0, 0, 2])
      ShowText(["\\n<Selena>Her ship was filled with treasure. If we manage to find it, we'll be rich in gold and silver."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>The treasure doesn't interest me as much as the Calamity Box. We should probably do something about an item that dangerous."])
      ConditionalBranch([0, 6, 0])
        ShowTextAttributes(["sonia_fc1", 5, 0, 2])
        ShowText(["\\n<Sonya>Yeah, that sounds like a really dangerous thing to have floating around at sea."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["serene_fc1", 2, 0, 2])
      ShowText(["\\n<Selena>........."])
      ShowTextAttributes(["serene_fc1", 0, 0, 2])
      ShowText(["\\n<Selena>So you're really more concerned about the \\C[17]Calamity Box\\C[0]? I'm relieved to know you're so ethical."])
      ShowTextAttributes(["serene_fc1", 0, 0, 2])
      ShowText(["\\n<Selena>To be honest, the story about the treasure is just to rope in strong adventurers."])
      ShowTextAttributes(["serene_fc1", 0, 0, 2])
      ShowText(["\\n<Selena>But it looks like that wasn't necessary with you guys..."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>So that means you're also after the box?"])
      ShowTextAttributes(["serene_fc1", 0, 0, 2])
      ShowText(["\\n<Selena>Yes. Its contents must not get out."])
      ShowTextAttributes(["serene_fc1", 0, 0, 2])
      ShowText(["\\n<Selena>The calamity that Captain Selene released needs to be returned to the bottom of the sea and resealed."])
      ConditionalBranch([0, 2149, 0])
        ShowTextAttributes(["bonny_fc1", 1, 0, 2])
        ShowText(["\\n<Bonnie>Okay, the Fishy Pirates will lend a hand! We'll consign that box to oblivion!"])
        ShowTextAttributes(["ashel_fc1", 1, 0, 2])
        ShowText(["\\n<Ashel>Captain Selene's ghost ship and a forbidden box...\nIt's been ages since something's stirred up my pirate's blood like this!"])
        ShowTextAttributes(["bonny_fc1", 1, 0, 2])
        ShowText(["\\n<Bonnie>Ashel, make sure to look before you leap."])
        ShowTextAttributes(["ashel_fc1", 0, 0, 2])
        ShowText(["\\n<Ashel>Kuh... You are correct, milady..."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["serene_fc1", 0, 0, 2])
      ShowText(["\\n<Selena>I've already prepared a ship. I just need you to accompany me as bodyguards."])
      ShowTextAttributes(["serene_fc1", 0, 0, 2])
      ShowText(["\\n<Selena>Once you're ready, come to the port.\nWe'll depart as soon as you're on board."])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 3, 0, 2])
        ShowText(["\\n<Alice>I'm honestly not crazy about the idea of a ghost ship, but I can't just ignore this after hearing about the \\C[17]Calamity Box\\C[0]."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>The contents of the \\C[17]Calamity Box\\C[0] would wreak havoc on the ecosystem... I'd prefer to pass on the ghost ship, but I can't simply ignore such a thing..."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>All right, let's do it!\nLet's board that ghost ship and dispose of the \\C[17]Calamity Box\\C[0]!"])
      ConditionalBranch([4, 202, 0])
        ShowTextAttributes(["bonny_fc1", 1, 0, 2])
        ShowText(["\\n<Bonnie>Fishy Pirates, cast off!"])
        ConditionalBranch([4, 53, 0])
          ShowTextAttributes(["slime_fc1", 0, 0, 2])
          ShowText(["\\n<Lime>Aye aye, cap'n!"])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ControlVariables([1067, 1067, 0, 0, 2])
      ErasePicture([5])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1067, 0, 2, 0])
      ShowPicture([5, "80_serene_st01", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["serene_fc1", 0, 0, 2])
      ShowText(["\\n<Selena>I've already prepared a ship. I just need you to accompany me as bodyguards."])
      ShowTextAttributes(["serene_fc1", 0, 0, 2])
      ShowText(["\\n<Selena>Once you're ready, come to the port.\nWe'll depart as soon as you're on board."])
      ErasePicture([5])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

  Page 3
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>If we're talking about the strongest equipment in the Gold Region, that would be orichalcum equipment. However, they're not products which are generally sold."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>You'll need to obtain orichalcum ore and ask a blacksmith to forge it. The ore can be gathered from the lava mines in the mountain range west from here."])
    ConditionalBranch([1, 1064, 0, 0, 0])
      ControlVariables([1064, 1064, 0, 0, 1])
      Empty([])

    BranchEnd([])
    ConditionalBranch([8, 156])
      ExitEventProcessing([])
      Empty([])

    Else([])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 2, 0, 2])
        ShowText(["\\n<Alice>The best equipment in the region?\nWe should probably prioritize getting our hands on some orichalcum."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
        ShowText(["\\n<Ilias>Orichalcum equipment is certainly tempting.\nWe should prioritize that above everything else for now."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Innkeeper>It's 10G for a night, would you like to stay?\\$"])
    ShowChoices([["Yes", "No"], 2])
    When([0, "Yes"])
      ConditionalBranch([7, 10, 0])
        ChangeGold([1, 0, 10])
        FadeoutScreen([])
        PlayME(["RPG::ME(@name=\"Inn\", @pitch=100, @volume=100)"])
        Wait([150])
        RecoverAll([0, 0])
        FadeinScreen([])
        Empty([])
      Else([])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Innkeeper>Oh, you don't have enough money."])
        Empty([])
      BranchEnd([])
      Empty([])

    When([1, "No"])
      Empty([])

    ChoicesEnd([])
    ExitEventProcessing([])
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Bachelor Soldier>I wish this shop would just blow up already..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["163"])
    ShowTextAttributes(["lily_fc1", 5, 0, 2])
    ShowText(["\\n<Lily>I agree. I'll drown them in tentacle hell..."])
    ExitEventProcessing([])
    Label(["520"])
    ShowTextAttributes(["lazarus3_fc1", 1, 0, 2])
    ShowText(["\\n<Lazarus>How does 15000G sound?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Bachelor Soldier>I don't have that much..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Adventurer>Orichalcum is renowned for being the hardest metal in the world. However, I've heard rumors that there's a material which is even stronger than orichalcum..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Adventurer>Apparently, it's an illusory metal that is only circulated among monsters... Whether it really exists or not is uncertain, but rumors don't come this far out of idle gossip."])
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>Many of the advanced jobs are said to possess an ability called \\C[4]Mastery\\C[0]. It appears to be even more powerful than \\C[4]Dual Wield\\C[0], but what exactly is Mastery...?"])
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mage>I have my eyes set on the advanced magician jobs.\nThe job change item \\C[3]Soul of Sorcery\\C[0] is managed by the King of Grangold."])
    ConditionalBranch([1, 1001, 0, 28, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mage>Since the war is over, I've considered requesting an audience with the King of Grangold. But I doubt he'll comply so readily..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mage>I still can't get an audience during these times.\nOh, I want to reach the apex of magicians..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    ConditionalBranch([0, 2196, 1])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Rowdy Man>Hey, could those two at the table over there be..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Thug>Don't look them in the eye, you idiot!\nDon't you value your life?!"])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 2196, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Rowdy Man>Monsters are our enemies after all.\nEveryone's realized that now with the Monster Lord's declaration of war."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Thug>I've been hearing some interesting rumors, lately...\nIt seems Don Father was involved in the operation that brought down Grangold."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["520"])
    ShowTextAttributes(["lazarus3_fc1", 1, 0, 2])
    ShowText(["\\n<Lazarus>Well, we figured rumors about our involvement would get out. They just add to our reputation."])
    ExitEventProcessing([])
    Label(["522"])
    ShowTextAttributes(["merlin_fc1", 0, 0, 2])
    ShowText(["\\n<Merlin>I welcome the rise in fame, but...\nI'll need to lie low for a bit longer."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Debt Collector>That son of a bitch took out a loan and hopped straight off to Succubus Village. If he's taken refuge there, I can't do a damn thing about it."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Debt Collector>Even though he's a debt-ridden criminal, he'll be protected as a member of that village. Nowadays, that place is like a sanctuary for runaways."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Debt Collector>In exchange, it seems they have them help with the farmwork and other such heavy labor... It appears to be a tightly-knit community that accepts anyone seeking refuge, no questions asked."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["287"])
    ShowTextAttributes(["succubus_fc1", 0, 0, 2])
    ShowText(["\\n<Succubus>I will protect the citizens of Succubus Village, no matter what their circumstances are."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>Are you aware of an ability called Weapon Mastery?\nMany advanced jobs appear to have a weapon they specialize in."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>For example, the advanced warrior job \\C[14]Swordmaster\\C[0] has \\C[4]Sword Mastery\\C[0]. If they're equipped with a sword, the statistical value of their equipment will increase more than usual."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>You can draw out the potential of your equipment beyond its limits if you attain an advanced job. Only a few people in the world reach that territory."])
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Scholar>Dragons and lamia are actually quite genetically similar species. It may sound surprising, but harpies are also closely related to dragons."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["41"])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein>Taxonomically speaking however, it's not surprising at all."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    ShowTextAttributes(["slime_fc1", 0, 0, 2])
    ShowText(["\\n<Slime Girl>The fish in this port town are delicious♪"])
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    ShowTextAttributes(["slime_fc1", 0, 0, 2])
    ShowText(["\\n<Slime Girl>Fishy! ♪ Fishy! ♪"])
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Bartender>...What are you ordering?"])
    ShopProcessing([0, 428, 0, 0, false])
    ShopItem([0, 429, 0, 0])
    ShopItem([0, 430, 0, 0])
    ShopItem([0, 431, 0, 0])
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    ConditionalBranch([1, 1001, 0, 29, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Traveling Warrior>Although the Monster Lord has declared war, people aren't just going to tremble in their sleep. Adventurers from all over the world are going to challenge the Monster Lord to make a name for themselves."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Traveling Warrior>However, the Hellgondo Continent where the Monster Lord's Castle is located cannot be reached from land or sea. So what can we do...?"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 30, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Traveling Warrior>The atmosphere has somehow gotten worse in this town.\nIt feels like anti-monster sentiment has been increasing day by day."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    ConditionalBranch([1, 1086, 0, 3, 0])
      CallCommonEvent([348])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    CallCommonEvent([340])
    Empty([])

  Page 1
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    CallCommonEvent([340])
    Empty([])

  Page 1
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    Wait([30])
    PlayBGM(["RPG::BGM(@name=\"scene_comi1\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_serene_st11", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["serene_fc1", 3, 0, 2])
    ShowText(["\\n<Selene>Oh, hello again."])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc3", 2, 0, 2])
      ShowText(["\\n<Sonya>You're still here!"])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>You're still here!"])
      Empty([])

    BranchEnd([])
    Wait([30])
    FadeoutScreen([])
    ErasePicture([5])
    Wait([60])
    TransferPlayer([0, 144, 14, 54, 8, 2])
    FadeinScreen([])
    PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Did something go wrong...?"])
    ShowPicture([5, "80_serene_st11", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["serene_fc1", 3, 0, 2])
    ShowText(["\\n<Selene>I apparently still have regrets in this world.\nThe only thing I can think of... is that the Beelzebubs are still alive."])
    ConditionalBranch([4, 202, 0])
      ShowTextAttributes(["bonny_fc1", 0, 0, 2])
      ShowText(["\\n<Bonnie>R-really!?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc2", 2, 0, 2])
      ShowText(["\\n<Sonya>So they didn't disappear because they died...\n...They escaped."])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>So they didn't disappear because they died...\n...They escaped."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Their bodies crumbled into countless small flies, but rather than being defeated, they simply escaped."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc6", 0, 0, 2])
      ShowText(["\\n<Alice>It's too late to return to the ghost ship. We have to assume they're already loose on the world..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>It is too late to return to the ghost ship. We should assume they are already loose on the world."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc2", 4, 0, 2])
      ShowText(["\\n<Sonya>We don't have a moment to spare, then! We have to find and defeat them!"])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>We don't have a moment to spare, then! We have to find and defeat them!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["serene_fc1", 3, 0, 2])
    ShowText(["\\n<Selene>So my worst fear has finally come to life...\nI'll fight with you from now on."])
    ErasePicture([5])
    ControlVariables([1067, 1067, 0, 0, 6])
    Script(["add_actor_ex(536)"])
    PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Selene has joined the party!"])
    Wait([60])
    ConditionalBranch([4, 202, 0])
      ShowTextAttributes(["bonny_fc1", 1, 0, 2])
      ShowText(["\\n<Bonnie>I never dreamed I'd get to fight alongside Captain Selene. It's a great honor! I'm Captain Bonnie of the Fishy Pirates!"])
      ShowTextAttributes(["serene_fc1", 3, 0, 2])
      ShowText(["\\n<Selene>I suppose I better stop sulking and live up to my reputation then.\nGlad to be aboard, captain."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["serene_fc1", 3, 0, 2])
    ShowText(["\\n<Selene>All right then, let's move!\nWherever they've gone, they're bound to cause a commotion!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Yeah, let's hurry and find them!"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Wait([60])
    FadeoutScreen([])
    Wait([60])
    ChangeTransparency([0])
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    TransferPlayer([0, 739, 0, 0, 0, 2])
    FadeinScreen([])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\C[4]Mastery\\C[0] is an ability attributed to many advanced jobs for weapons they are good with... For example, the \\C[14]Swordmaster\\C[0] comes with the \\C[4]Sword Mastery\\C[0] ability."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Jobs with \\C[4]Mastery\\C[0] possess superior skill in handling that weapon. Thus when they are equipped with that weapon, the increase in stats will be much greater than usual."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Those who have attained advanced jobs should equip the preferred weapons for their jobs and make use of Mastery. You should never forget this."])
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([32, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([2, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([430, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([379, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([345, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])
